Useful Items

item                     description                 effects

 ring ring of animal control range 40. target must make saving throw or be charmed for 10 rounds. location - cloakwood forest 1st screen
 ring ring of clumsiness stealth reduced by 50%. deterity reduced by 50%. spell casting suffers 75% failure. cursed
 ring ring of energy range 120. target suffers 2d6 damage (no saving throw). location - wizards of thay, east of larswood forest
 ring ring of fire resistance fire resistance increases by 40%. location - catacombs under candlekeep
 ring ring of folly intelligence and wisdom set to 3. Infects wearer with feeblemind. location - west of high hedge and cloakwood forest. cursed
 ring ring of free action no effect by spells that hold immobil, like web or hold person. location - the iron throne in baldur's gate
 ring ring of holiness grants extra spell for each level, 1st to 4th. cleric or druid only. location - mulahey in nashkel mines
 ring ring of protection +1 +1 to armor class. location - beregost and candlekeep (chapter 6)
  ring ring of protection +2 +2 to armor class. location - north/center part of baldur's gate 
 ring ring of wizardry doubles 1st level spells a mage can memorize. location - seven suns in baldur's gate 
 ring koveras' ring of protection +1 bonus to armor class. location - sarevok
 amulet amulet of meta-spell allows wearer to memorize 1 extra 2nd level spell. location - north/center part of baldur's gate 
 amulet amulet of protection +1 bonus to armor class. location - nashkel carnival 
 amulet shield amulet effect duplicates the shield spell. armor class base set to 4, +2 bonus vs missiles. duration 5 rounds. location - nashkel carnival 
 girdle girdle of piercing gives the wearer +3 armor class bonus vs piercing weapons. location - between beregost and the friendly arm inn 
 girdle girdle of masculinity / femininity changes the sex of the wearer. location - between beregost and the friendly arm inn. cursed 
 girdle golden girdle gives the wearer +3 armor class bonus vs slashing weapons. location - woods northeast of nashkel 
 girdle girdle of bluntness gives the wearer +4 armor class bonus vs blunt weapons. location - southwest of nashkel 
 wand wand of fear radius 20, range 100. target must save vs spellsor they will run away in horror for 15 rounds. locations - high hedge, bandit camp, cloakwood mines, candlekeep (chapter 6) 
 wand wand of fire 2 abilities. #1 fireball. range 90, radius 30. target must save vs spells or suffer 6d6 damage. #2 agamazar's scorcher. range 90. target must save vs spells or suffer 6d6 +6 damage. locations - south of beregost, catacombs underneath candlekeep 
 wand wand of frost range 100. target must save vs spells or suffer 8d6 damage. locations - nashkel mines, cloakwood mines 
 wand wand of the heavens range 120. target must save vs spells for half, or suffer 8d6 damage. locations - nashkel mines, cloakwood mines 
 wand wand of lightning range 100. target must save vs spells for half, or suffer 6d6 damage. location - the iron throne baldur's gate 
 wand wand of magic missiles range 100. unerring missile inflicts 1d4 +1 damage on target. locations - candlekeep coast, beregost, gullykin. seven suns in baldur's gate 
 wand wand of monster summoning range 20. summons 12 hd of monsters for 2 turns. location - nashkel mines outside cave back door 
 wand wand of paralyzation range 60. target must make save vs spells or be stunned for 10 rounds. locations - the light house, the thieve's guild baldur's gate 
 wand wand of polymorphing range 60. target must save vs spells or be changed into a squirrel permanently (or until dispelled). location - middle/west section of baldur's gate 
wand wand of sleep range 90, radius 20. target must make save vs spells or sleep for 2 hours. location - high hedge