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When the miners of the
tiny Edgar & Sons mining company landed on Nidhogg
III, it was if they had stepped into a dream. Vespene geysers
covered the landscape like anthills, and hundreds -- if not thousands
-- of mineral fields were scattered across the face of the planet
where they had staked their latest claim. The deposits of Ore
were so rich and plentiful that huge chunks could easily be broken
off in their bare hands. Their dreams of limitless wealth came
crashing to a halt, however, when one of the miners let slip
the location of the site between rounds of Tyrador Mindbenders
at a local spaceport bar. It wasn't long before the larger mining
interests in the Sector descended like locusts. In an ironic
twist of fate, little (if any) of the abundant wealth of Nidhogg
III has ever been removed the planet, as its resources now fuel
a never-ending war over who will control this paradise lost.
Easy Money
192x192 Jungle World
Suggested Players: 2-6
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April 23, 1999
My Brethren, Since the time of Khas, the visions
have remained the same. A dark land of ancient plateaus and oceans
of night... Night becomes day, and our ancient fathers aid us...
We erase that which blights our face, but not that which lies
within... The land that rests in twilight will be the place of
our greatest triumph and also our greatest shame. Much to my
dismay, many ages have passed since the prophecies of the "Place
of Visions" have been paid heed. These visions resonate
a truth beyond any simplistic comprehension, and I fear that
they may foretell grave problems that lie just ahead. As keepers
of the Khala, it is our duty to gather our most learned scholars
to seek an understanding of these warnings as they may be the
key to solving this crisis as yet unseen. - Excerpt from "The
Letters of Tenarsis" (Dated 3 years before the destruction
of Chau Sara)
Mirage
256x256 Twilight
Suggested Players:
2-7
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[My Favorite Map!]
Tired of hunters? Try this one on for size.
Includes plenty of $$$ for those who like that sort of thing.
Each main base is highly defensible. Map has a tendancy to make
for long games, and is anti-rush by nature but not by design.
196 x 196
Suggested Players
2-8
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In the dawning moments of the colonization of
Sutur V two separate factions disagreed on how the lush green
world should be developed. One side believed that a huge sprawling
space station should be erected to further interstellar trade,
and they could use giant robotic machines to extract the mineral
wealth from the planet necessary for the stations construction.
These people managed to build the Platform over much
of the Northern Hemisphere of the world. The builders and inhabitants
of the Platform became known as the Northern Platformers or just
the Northerners. Another faction held the life of the planet
sacred, and committed to a plan of becoming one with the Planet
and all its myriad life forms. These people were known as the
Southern Druids, which was eventually shortened to the Southerners.
These two opposing sides have been fighting in both the jungles
to the south and the space platforms to the north for generations,
so long that most of the people fighting and dying no longer
know why. These unwilling warriors no longer wish to fight, but
the leaders of both sides demand victory at all costs. The wildlife
has mostly died out years ago, and the robotic mining machines
have ceased to function, but still the war goes on.
Revolution
128x192 Space
Suggested Players: 2,4,or 6
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May 12, 1999
After the larger of the twin suns supporting the lush pleasure
world of Zenn failed, the paradise fell into an age of ice and
darkness. Zenn remained in obscurity for decades, serving only
as a stopping point and safe haven for smugglers and fringe world
miners. This all changed when the frozen planet was named as
the site for the New Dominion Winter Olympics, the premiere sporting
event in Terran space. All went well until the ill-fated Plasma
Rail Bobsled event...
Although Olympic Security was prepared for possible
trouble since Plasma Rail Bobsled fans are renowned as a rowdy
and potentially violent bunch, no one could have anticipated
the riot that erupted when the team from Korhal upset the favored
Braxis crew in the finals. Screams of derision and empty beer
canisters hurled in anger rapidly turned into gauss-rifle fire.
Clashes in the streets of Zenn broke out between stolen Goliath
security combat vehicles. The aggression spread like wildfire
across the planet, soon becoming a struggle for survival on this
inhospitable world. "The Riot" continues to this day,
and though neither the Korhal "HeatBlisters" nor the
Braxis "Glaciers" have emerged triumphant, their enthusiasm
for the sport of Bobsledding remains undiminished.
Download it now! (271k)
Requires Brood War
to play
256x256 Ice
Suggested Players:
2-8
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